Gameplay Matters

The term ‘ludonarrative dissonance’ was coined to describe – in basic terms – the way in which a game’s narrative can feel, to the player, somewhat disconnected from the gameplay mechanics. It was first used by Clint Hocking on his … Continue reading

Composition – Storytelling through Level Design

Composition is a term applied to the visual arts in order to describe the placement of objects – including characters and perspective – in a scene, or the organization of elements according to artistic rules. (Grill & Scanlon, 1990) This … Continue reading