Gameplay Matters

The term ‘ludonarrative dissonance’ was coined to describe – in basic terms – the way in which a game’s narrative can feel, to the player, somewhat disconnected from the gameplay mechanics. It was first used by Clint Hocking on his … Continue reading

Being Booker

Player Choice: BioShock Infinite’s Beautiful Inevitability ~SPOILERS. Do Not Read Ahead if You Haven’t Finished the Game.~ The Cage or The Bird? Elizabeth looked up at me expectantly as she waited for me to make my choice. I hesitated, wondering … Continue reading

Adventures in Storytelling: McKee’s STORY {Part Four}

Writing Description for Screen When writing description for screen, describe what you can see NOW on the screen. It should be written in present tense. It should contain all action and be vivid. Avoid using generic nouns or verbs in … Continue reading

Symbolism and Storytelling

Symbols are a tool which has been used throughout the ages and through various cultural locales to portray deeper meaning in visual mediums, and are arguably the most ancient use of communication in a time when only the most rich … Continue reading

Adventures in Storytelling: McKee’s STORY {Part Three}

Allowing the audience insight can reconfigure their perception of the story’s reality. Incorporating set up and pay off into your story will give the audience this insight. They will think – “It was all there, they just didn’t see it … Continue reading

Adventures in Storytelling: McKee’s STORY {Part Two}

There are 3 rules that you must follow if you wish to write a bestselling script: 1. Entertain the Audience 2. Make Each Movie as if it’s Your Last 3. Never Compromise Your Integrity An audience needs ‘Interest Curiosity (“What … Continue reading

Adventures in Storytelling: McKee’s STORY {Part One}

“Stories give meaning to life and help the reader to make sense out of life.” “Story is a metaphor for life.” If story is a metaphor for life, arguably this metaphor is strengthened by the interactive nature of the narrative … Continue reading

Adventures in Storytelling: The Lore of The World of Warcraft

The lore of the globally acclaimed massively multiplayer online role playing game “World of Warcraft” is set in the fantasy world of Azeroth, a complex and vibrant world which has evolved over a franchise of Warcraft games, since the very … Continue reading

Creating Engaging Casual Games

The general perception of casual, mobile or social games seems to arguably be that they do not have a deep narrative structure; their stories are not as engaging,  their worlds not as captivating. Casual games tend to be enjoyed in … Continue reading

Adventures in Storytelling: Vladimir Propp & Warcraft 3

Vladimir Propp was a Russian scholar who analysed Russian folktales in order to classify the basic plot components that comprised them.  He identified common themes in these folktales, converted them to “morphemes” – the smallest linguistic unit that has semantic … Continue reading