Gameplay Matters

The term ‘ludonarrative dissonance’ was coined to describe – in basic terms – the way in which a game’s narrative can feel, to the player, somewhat disconnected from the gameplay mechanics. It was first used by Clint Hocking on his … Continue reading

Creating Engaging Casual Games

The general perception of casual, mobile or social games seems to arguably be that they do not have a deep narrative structure; their stories are not as engaging,  their worlds not as captivating. Casual games tend to be enjoyed in … Continue reading